01 — The story machine
The core. A machine that sells the story first.

A curated vending machine with a 49-inch portrait touchscreen. The maker, the place, a question, a choice, a payment and a drop, all in under a minute.
Stories you can step into.
Products you can take home.
Story pavilions & story machines — Switzerland
A shelf shows what something is. A story shows where it comes from: the altitude, the hands, the season. NOMAD builds small, mobile places where that story can be seen, touched, tasted and carried home.
( The pavilion )
Wall panels folded onto a 2.99 × 2.44 m base, small enough to travel on a standard truck.
( Unfold )
The walls hinge up, the roof comes down, and a room appears on a pasture, by a lake or on a square.
( The facade )
Thousands of small stainless steel shingles, each hanging from a hidden pivot. They catch the light, the landscape and the wind.
( Open )
The folding facade opens onto a warm room. The machine's 49" screen tells the story: the maker, the place, a question, a choice.
( Your sleeve )
Your colours, your materials, your story on the screens. The structure stays exactly the same.
( Everywhere )
A pasture, a lakeside, a city square, an airport terminal, a shopping arcade. One pavilion, many places and seasons.
Concept visualisation · motion, screens and sleeves are concepts · HDRIs: Poly Haven (CC0)






One signature dish.
Served at many tables.
01 — The story machine

A curated vending machine with a 49-inch portrait touchscreen. The maker, the place, a question, a choice, a payment and a drop, all in under a minute.
02 — The pavilion

A mirrored pavilion that packs flat onto its own 2.99 × 2.44 m base and travels on a standard truck. Standing, it is 3.02 m to the ridge. It adds touch, smell and taste around the machine. Explore it in 3D.
03 — The story layer

QR codes, collectibles and a monthly draw turn a purchase into a relationship. Behind it sits the data: sales, stock, CRM and a community the brand owns.
( Touch it )
This is the story machine's screen, running in your browser. Pick a story, answer the question and watch it drop. Payment here is simulated.

Taste the
altitude.
● Live from the alpHold card or phone to the reader
It's yours.
Scan to keep the story: this season on the alp, and a monthly draw for a day up there.
We called it NOMAD because a good story doesn't stay where it was born. It travels to a ridge above the valley, a lakeside festival or a watch fair in Geneva, and it should arrive there as itself.


We build :
Where architecture meets appetite,
and a story becomes a reason to return.
( One core, many sleeves )
Every NOMAD is recognisable: the same core, the same mirrored facade and the same way of telling. Around it, each client gets a sleeve in its own material, colour and voice. A cheesemaker, a watch house and a city each get their own room.




A small, easy first purchase is the way into a bigger world. We design the ticket: what it costs, how it feels in the hand, what it hides and why you keep it.







We build places
where a product
becomes a story,
and a story becomes
a reason to return.


A small, quiet room for a big story. It arrives as a drawing, folds open where the product comes from, and asks people to slow down long enough to taste something real.
The walls fold down onto their own base, the roof lies on top. Small enough to travel on a standard truck, calm enough to stand on a summer pasture without shouting.
explore the drawings in 3D



Doors open onto a warm room with a bench, two small tables and the machine. One maker, one place, one question. Nothing else competes for attention.


Concept · M1 · not for construction
Scenarios, not case studies.
Where a story could go next.
Summer pasture · 1,840 m

Lakeside festival · Night

Ski station · Après

Launch night · Fair

Trail · Morning

NOMAD is run like a good restaurant. One person takes your order and knows the guests, an atelier writes the dish, and an engine room makes sure it works every single time.
Front of house
Interior architecture, fashion production and worldwide luxury watch marketing. Rey brings the guests to the table and knows what they will order.
The atelier
Identity, the pavilion, machine graphics and the visitor journey, from first sketch to built sleeve.
The engine room
Hardware, payment-to-drop, the touchscreen, data and remote care. Product film and communication systems for watch houses since 2010.
( Questions we are asked )
No. The machine is our signature dish because it is the part that scales: it sells around the clock, it counts, and it fits indoors almost anywhere. What we actually make is the story it sells, and the place, objects and community around it.
Not to start. A story machine works on its own in a shop, a station or a lobby. The pavilion comes in when you want people to step inside, smell and taste before they buy, or when the story should travel to a festival, a fair or a mountain.
The maker, the place and the season, live where possible. Then a question that makes people curious, a choice and a contactless payment. Afterwards comes a QR code to keep the story going. Try it yourself above.
The concept and a priced offer take 24 hours. That's the tasting. A physical machine takes a season, because manufacturing, import and proper testing take the time they take. We would rather tell you that now than on opening day.
You do. People opt in by scanning, for purposes we agree with you upfront and in line with Swiss and EU data protection. Everything can be exported. It is your community, never our sales list.
Producers with a product worth tasting, regions and cities that want to be visited, brands that want a room of their own, and sponsors who would rather tell a real story than add a logo to someone else's.