NOMAD

Stories you can step into.
Products you can take home.

book a tasting

Story pavilions & story machines — Switzerland

Most brands put products on shelves.
We put them inside stories.

Concept · 1,840 m · 06:12
( The step inside )

A shelf shows what something is. A story shows where it comes from: the altitude, the hands, the season. NOMAD builds small, mobile places where that story can be seen, touched, tasted and carried home.

( The pavilion )

It arrives flat.

Wall panels folded onto a 2.99 × 2.44 m base, small enough to travel on a standard truck.

( Unfold )

It stands up where
your story lives.

The walls hinge up, the roof comes down, and a room appears on a pasture, by a lake or on a square.

( The facade )

A mirror
for the place.

Thousands of small stainless steel shingles, each hanging from a hidden pivot. They catch the light, the landscape and the wind.

( Open )

Open the doors.
Step into the story.

The folding facade opens onto a warm room. The machine's 49" screen tells the story: the maker, the place, a question, a choice.

( Your sleeve )

Then it
becomes yours.

Your colours, your materials, your story on the screens. The structure stays exactly the same.

( Everywhere )

Built once.
Told everywhere.

A pasture, a lakeside, a city square, an airport terminal, a shopping arcade. One pavilion, many places and seasons.

( Your turn )

Your story,
as a pavilion,
in 24 hours.

Concept visualisation · motion, screens and sleeves are concepts · HDRIs: Poly Haven (CC0)

The system

One signature dish.
Served at many tables.

01 — The story machine

The core. A machine that sells the story first.

A visitor answers a question on the large touchscreen inside a red pavilion: how many litres of milk for this cheese?

A curated vending machine with a 49-inch portrait touchscreen. The maker, the place, a question, a choice, a payment and a drop, all in under a minute.

02 — The pavilion

The wrapper. Built once, told everywhere.

A mirrored pavilion is lifted by a truck crane onto a snowy plateau beneath alpine peaks

A mirrored pavilion that packs flat onto its own 2.99 × 2.44 m base and travels on a standard truck. Standing, it is 3.02 m to the ridge. It adds touch, smell and taste around the machine. Explore it in 3D.

03 — The story layer

The afterlife. The story continues after the door closes.

A collectible tag hangs from a hiker's backpack while a mirrored pavilion glows in the sunset behind

QR codes, collectibles and a monthly draw turn a purchase into a relationship. Behind it sits the data: sales, stock, CRM and a community the brand owns.

See the menu ( 03 ) © 26

( Touch it )

Sixty seconds
from curious
to customer.

This is the story machine's screen, running in your browser. Pick a story, answer the question and watch it drop. Payment here is simulated.

  • Screen49″ portrait, touch
  • PayCard & mobile, contactless
  • RangePer machine model
  • Back officeStock, sales, content, remote
NOMAD · Station 01

Taste the
altitude.

Choose a story
● Live from the alp

Choose yours
Pay

Hold card or phone to the reader

Door B2

It's yours.

Scan to keep the story: this season on the alp, and a monthly draw for a day up there.

( The idea )

We called it NOMAD because a good story doesn't stay where it was born. It travels to a ridge above the valley, a lakeside festival or a watch fair in Geneva, and it should arrive there as itself.

A visitor touches the mirrored, pixelated façade of a pavilion at an evening event
or a mirrored façade
that holds the place.
A red camera pillar in front of a mirrored pavilion on a grassy summit at golden hour

Built once.
Told everywhere.

We build :

  • Story machines
  • Mobile pavilions
  • Touchscreen journeys
  • Product kits & collectibles
  • Community & data

Where architecture meets appetite,
and a story becomes a reason to return.

( One core, many sleeves )

The machine stays.
The sleeve changes.

Every NOMAD is recognisable: the same core, the same mirrored facade and the same way of telling. Around it, each client gets a sleeve in its own material, colour and voice. A cheesemaker, a watch house and a city each get their own room.

Pavilion variant with a signal-red lacquered interior
Signal red
Pavilion variant with carved oak panels
Carved oak
Pavilion variant with dark walnut walls
Dark walnut
Pavilion variant with sage green tiles
Sage tile
explore the pavilion in 3D

Every product
is a ticket.

A small, easy first purchase is the way into a bigger world. We design the ticket: what it costs, how it feels in the hand, what it hides and why you keep it.

A cheese wedge wrapped in silver foil
Tasting pack · CHF 2
A mirror-chrome raclette spoon
The spoon · half a message
A red vending spiral
The drop · 0.8 s
An iridescent scent bottle
Scent · sample first
A brass token with an embossed mountain
Token · monthly draw
A chrome edelweiss balloon
Souvenir · keep it
Ticket 0247every product is a ticketItemAlpine cheese, tasting packOriginSummer pasture · 1,840 mBatch2026-07 · wheel 14PriceCHF 2.00KeepsQR → the maker’s story
Ticket 0311every product is a ticketItemRaclette spoon, mirror steelOriginPavilion · Raclette ClubMessagehalf of it · find the otherPriceCHF 9.00Keepsthe spoon, and a reason to return
Ticket 0428every product is a ticketItemScent No. 01, sampleOriginAtelier Sauge · lakesideNotessage · stone · cold waterPriceCHF 4.00Keepsbottle after, if you like it
Ticket 0502every product is a ticketItemBrass token, embossed peakOriginMonthly draw · 1 of 500Drawfirst Sunday · 18:00Pricewith any ticketKeepsa seat at the table
Ticket 0613every product is a ticketItemEdelweiss balloon, chromeOriginLaunch night · city squareEditionsummer 2026PriceCHF 6.00Keepsthe photo, the evening

We build places
where a product
becomes a story,
and a story becomes
a reason to return.

A hand touches a map of Switzerland on the pavilion touchscreen
A phone shows the story of the product, with the pavilion blurred in the background

The concept

A small, quiet room for a big story. It arrives as a drawing, folds open where the product comes from, and asks people to slow down long enough to taste something real.

Folded flat.
Told slowly.

The walls fold down onto their own base, the roof lies on top. Small enough to travel on a standard truck, calm enough to stand on a summer pasture without shouting.

explore the drawings in 3D
Line drawing: the pavilion packed flat, walls folded onto the base, roof on top
01 · packed
The shingled pavilion standing on a green mountain pasture
Line drawing: the front wall stands, the back wall swings up, the roof hovers above
02 · unfolding · top of the stack first
White line drawing on dark brown: the pavilion with its doors open and the story machine inside

Room for
one story.

Doors open onto a warm room with a bench, two small tables and the machine. One maker, one place, one question. Nothing else competes for attention.

The warm interior of the pavilion
Exploded line drawing of the pavilion: roof, frame, walls, interior and base
03 · every part traced to a source
Line drawing of the closed pavilion, clad in shingles
Footprint
2.99 × 2.44 m
Ridge
3.02 m
Room
4.3 m²
Facade
stainless shingles
Story
49" touchscreen machine

Concept · M1 · not for construction

Places

Scenarios, not case studies.
Where a story could go next.

Summer pasture · 1,840 m

Taste the altitude where it happens.

Lakeside festival · Night

A bar that knows where the wine grew.

Ski station · Après

Après-ski, with provenance.

Launch night · Fair

A launch that leaves on a truck.

Trail · Morning

The hike gets a destination.

A small kitchen.
Three stations.

NOMAD is run like a good restaurant. One person takes your order and knows the guests, an atelier writes the dish, and an engine room makes sure it works every single time.

Front of house

  • Rey BurriClients, partners & venues

Interior architecture, fashion production and worldwide luxury watch marketing. Rey brings the guests to the table and knows what they will order.

The atelier

  • Nicolas PaupeBrand & creative direction
  • Liza PaupeSpatial & experience design

Identity, the pavilion, machine graphics and the visitor journey, from first sketch to built sleeve.

The engine room

  • Daniel KunzTechnical architecture & story systems
  • Stefan BrauchliIntegration, software & operations

Hardware, payment-to-drop, the touchscreen, data and remote care. Product film and communication systems for watch houses since 2010.

Questions

( Questions we are asked )

Is NOMAD a vending machine company?

No. The machine is our signature dish because it is the part that scales: it sells around the clock, it counts, and it fits indoors almost anywhere. What we actually make is the story it sells, and the place, objects and community around it.

Do we need the pavilion?

Not to start. A story machine works on its own in a shop, a station or a lobby. The pavilion comes in when you want people to step inside, smell and taste before they buy, or when the story should travel to a festival, a fair or a mountain.

What happens on the touchscreen?

The maker, the place and the season, live where possible. Then a question that makes people curious, a choice and a contactless payment. Afterwards comes a QR code to keep the story going. Try it yourself above.

How fast can you go?

The concept and a priced offer take 24 hours. That's the tasting. A physical machine takes a season, because manufacturing, import and proper testing take the time they take. We would rather tell you that now than on opening day.

Who owns the customer data?

You do. People opt in by scanning, for purposes we agree with you upfront and in line with Swiss and EU data protection. Everything can be exported. It is your community, never our sales list.

Who is this for?

Producers with a product worth tasting, regions and cities that want to be visited, brands that want a room of their own, and sponsors who would rather tell a real story than add a logo to someone else's.